Forgotten Realms: Age of Worms

Player Introductions

This is the introduction of the player characters, and how they come about entering the campaign.


Nyphystra Silvertree

Twexlin and Cha’ti


DM Dialogue

This will be a post that will insert dialogue from the perspective of friendly NPC’s, patrons, and villains alike. I as the DM will insert random dialogue that could be useful or entertaining to the player characters. Usually the dialogue is related to circumstances in the campaign as the PC’s adventure.

A Planned Meeting
A Meeting of the Minds
Information Shared

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Bardic Tale

This is the campaign story as told by a Patron Bard intimate with the knowledge and details of your adventuring party and missions. Talon’Var Kreshyn will archive your journey and chronologize it here, think of it as a living Heroic Tale.

I will also suggest party members create there own log to write up a story line from each of your own perspectives during the campaign. This will give you an opportunity to gain some bonus XP.

The Beginning


The Meeting, Session One

Into the Whispering Cairn, Session Two

Whispering Cairn Unleashes Havoc, Session Three

Whispering Cairn, Lair of the Laborers, Session Four

Whispering Cairn, Lair of the Laborers, Session Five

Whispering Cairn, Lair of the Architect, Session Six

Land Farmstead, Empty graves and the Owlbear, Session Seven

Daggerford, Investigation of Grave Robbing, Session Eight

Daggerford, Investigation and Gang Busting, Session Nine

Daggerford, Entry into the Old Observatory, Session Ten

Old Observatory, Assault on the Necromancer, Session Eleven

Departure and Planning, Session Twelve

Conclusion at the Whispering Cairn, Session Thirteen

Tyr Justice, and a dinner with Balaber Smenk, Session Fourteen

A deal made, Infiltrating the Mine, Session Fifteen

The Dark Cathedral, Into the Citadel of Bane, Session Sixteen

The Dark Cathedral, Banite Defenders Weakened, Session Seventeen

The Dark Cathedral, Banite Defenders Retreat, Session Eighteen

The Dark Cathedral, Heroes Defeat the Banites, Theldrick Runs, Session Nineteen

The Dark Cathedral, The Caves of Bhaal, Session Twenty

The Dark Cathedral, Descent into the Dark, Session Twenty One

The Dark Cathedral, Fight in the tunnels, over the bridge, Session Twenty Two

The Dark Cathedral, Grimlocks Die in Defense of the Cavern, Session Twenty Three

The Dark Cathedral, Grallak Kur, Prophet of Bhaal Dies, Session Twenty Four

The Dark Cathedral, Into the Labyrinth of Myrkul, Session Twenty Five

The Dark Cathedral, Labyrinth defenders defeated, Session Twenty Six

The Dark Cathedral, Confrontation with The Faceless One, Session Twenty Seven

The Dark Cathedral, The Rise and Fall of The Ebon Aspect, Session Twenty Eight

Return to Daggerford, Ambush!, Session Twenty Nine

Daggerford, Meetings, and RnR, Session Thirty


Nyphistra Silvertree Introduction

Nyphistra found herself leading a patrol west along the flooded banks of the Delimbiyr. It was early in Mirtul “The Melting”; the patrol had been riding for little more then a day’s ride out of Daggerford. Her patrol consisted of a couple raw recruits and a handful of warriors with some experience. She was happy to see that the garrison commander had the wisdom to assign an experienced scout. Her scout known only as Reaver was currently out ahead seeking a safe place for the patrol to rest for the evening, and still have a good vantage point of the river. Recent clashes with lizardmen from the Lizard Marsh produced more and more patrols between Daggerford and Criam Hold. Criam Hold was the only bastion of defense between the foreboding swamp, and “The Trade Way”; one of the busiest caravan routes in the realms. As the patrol moved slowly along the bank they were soon hailed by Reaver. The scout was kneeling from a large crag that hung over a nice clearing protected on one side by a log jam. Nyphistra barked an order to set camp, asked one of her sergeants to post guards then dismounted. Nyphistra made her way to the top to join Reaver on the crag for a view of the terrain. Reaver offered his waterskin to Nyphistra as he continued to scan the river to the south. The two of them sat talking about the skirmish they encountered early in the patrol, and what the next day had in store for them. Criam Hold was only a few hours journey, but the Garrison commander explicitly ordered they circumnavigate the Hold and travel further west before turning north and returning back to Daggerford.
As the two sat in silence they watched the camp busy with preparation. Reaver broke the silence by asking Nyphistra a question, “Do you enjoy your work?” Nyphistra looked at Reaver and thought deeply about her current position in the Garrison and where it might lead. Before she could answer Reaver posed another question, “Would you be interested in a chance to uproot evil, and make a bigger difference then the one you make now?” Nyphistra paused then stopped herself from answering before making a fool of her self in front of someone she hardly knew. Hmmn, what was this scout getting at? Was he questioning his own future or was he seriously gauging her before he proposed something. Either way she was interested in hearing what he had to say. Nyphistra answered the scout, “Spill it Reaver, what do you have to say, and don’t beat around the bush, it bores me”………”Well it starts with a map I came across……..”
Reaver finished his tale then watched the Aasimar’s response, she appeared to be intrigued, but you never know how a follower of Torm will react when larceny was involved in some small part. To be honest the cartographer offered to sell it, but the price was to steep. Reaver thought it easier to pay a thief to extricate the item for half the price. Besides, it was for the good of the people, and lives would be saved in the end. As Reaver watched Nyphistra think through the options she had, he could tell already she could not resist a good adventure, it was in her blood. Nyphistra stood up, looked Reaver in the eyes, “You got a deal, I will meet you in five days after we conclude this patrol, but I want your mind on this duty, not the one you’re recruiting for”. The two of them shook hands then got back to the business at hand.

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Grog Introduction
It is Mirtul “The Melting”, 1374 DR the Year of Lightning Storms in the town of Daggerford. Grog finds himself at “The Emporium” working behind one of a handful of bars within the large fest hall like establishment. This evening’s crowd was much like any other night which included a variety of patrons. Grog the Half-Orc mixed his drinks, served up snacks, and told jokes to the customers, but always had an ear open to the conversations that surrounded him. Grog always thought it was amazing how much information could be heard just wiping the bar, pouring a drink, or cleaning a table. This day brought his newly acquired friend, a human by the name of Reaver back to the bar. Reaver always sat at a corner booth, and rarely had companions with him, but today a male Air Genasi sat across from him speaking in hush tones. Grog made his way around the tables and skirted the booths pretending to clean and greet customers. Grog was able to hear bits and pieces of conversation, but it did not make quite sense to him. It sounded like Reaver was to meet some representatives from The Bronzewood Lodge in three or four day’s time along the Delimbiyr River. Grog knew Reaver did some freelance scouting for the garrison, and for Fairfortune Hall, the temple dedicated to Tymora “Lady Luck”. He did not know who the Genasi was, but he had a mysterious and secretive look to him. The Air Genasi dressed in worn travel attire, and appeared to be well equiped. Grog thought it best not to interrupt them and chose to ignore them as he passed by the booth. Grog ended his shift and noticed that Reaver had come back to the bar later in the day. As Reaver sat down he waved and motioned for Grog to join him for a drink. Grog’s interest was already piqued from the earlier snippets of conversation he had heard. Reaver slid an ale across the table, and greeted Grog with a hearty handshake. After about 15 minutes of small talk Reaver looked around then in a hushed tone asked if Grog was happy with the coin he made. Reaver then asked if Grog wanted to aspire to make more coin, and at the same time gain a sense of worth within the community. Reaver offered a chance for adventure, but also a chance to make a difference in the region. Reaver would not specify how or when, but he did ask Grog to keep an open mind, and expect a meeting in four days time. Directions to a gathering place will be provided once he knows Grog’s intent is to seek further information; if not he will not be provided the gathering places details, or any further contact for that matter. Grog knew Reaver was a secretive sort for the most part, Grog did not know much about him other than what rumors there were about his abduction by Drow, and missing for several years. Reaver always seemed like an upstanding man, and tipped well. He always behaved himself, but not too many people messed with him since he had strong ties within the Garrison and the Head Priest of Tymora. Grog had a decision to make, and from the sounds of it, he had to make it soon or be left out of whatever adventurous task Reaver has in mind. Grog knew that any time away from “The Emporium” would be ok since the work sucked, the skill set he had was always in need within such a town as Daggerford, and he had connections that owed him favors. What will Grog decide? Fate only knows….


Twexlin and Cha ti Introduction

It seems like eons since the two of you left the Dalelands to begin your pilgrimage west. The journey took nearly two months of travel, both by foot, and caravan. Your travels through Cormyr, and the Western Heartlands has placed you in The Bronzewood Lodge, a sacred grove about ninety miles southwest of Daggerford. Up until a fort night ago you both were starting to think the whole idea of making the journey was a waste of time. It seems that your talents were not being put to great use in helping support the Lodge as one of its wards. Recently, a small contingent of scouts in support of the Bronzewood went missing, and rumor has it that they were slain in a ambush. The latest gossip speaks of strange undead roaming the foothills, lizard folk on the war path, and a large black dragon was seen flying west of the Misty forest. None of this has merit, and not one rumor has been confirmed by any of the keepers of the lodge. Today as you were prepareing to eat your breakfast the two of you were approached by Nogwier the Arch Druid of The Bronzewood Lodge. He leans over your table and whispers a request for a private audience at high sun, then quickly steps away to speak to another that was also sharing the commons room.

At high sun the two of you seek the Arch Druids private grove, and await his arrival. As your suddenly cast in shadow and a strong gust of wind hits you, a giant eagle lightly settles on the emerald grass within the center of the small grove. All of a sudden the Arch druid appears, his transformation from giant eagle back to human in just a blur. Nogwier calms the two of you and begins informing you about what he has seen in his meditations, and also what he has been able to confirm in his travels. After a short conversation with the elder, the two of you take your leave and ponder the mission the Arch Druid has bestowed upon you both. It appears you will be leaving at first light of the next day to make your way to Daggerford. Prior to arriving in Daggerford you are to meet a man by the name of Reaver on the south bank of the Delimbiyr adjacent to a half submerged river boat. Reaver is a loyalist to the Bronzewood Lodge and acts as a liaison with Daggerford. The man is native to the area, and should be a great asset while the two of you are in Daggerford. Nogwier wanted you to find out anything that could affect the region, and anything that could jeapordize the future of the Bronzewood Lodge. It would appear that the lodge has been hit real hard from the recent events, and is running thin on wardens. It is Mirtul “The Melting”, 1374 DR the Year of Lightning Storms, and you find yourself three days northwest of the Bronzewood Lodge just south of the Delimbiyr River. You are currently walking west along the bank seeking the half sub-merged river boat Nogwier spoke of. You were told to meet here in three or four days time so that you can rendesvous with your contact. The sky is overcast, and it is late afternoon with a slight chill in the air. This is typical weather for late spring in the Western Heartlands. Just before the sun sets you spy the remnants of a large boat sticking out of the muddy bank, across the river you see the twinkle of lights, most likly Daggerford in the distance. The one thing that stands out right away is how foul the water is, and how smoky the air is. It reminds you of some of the cities you traveled through on your pilgrimage; you have clearly found the outskirts of civilization.

Now you just sit waiting for your contact to show himself…….

Elf ranger


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