The Harper's

Harpers

The Harpers are a semi-secret organization dedicated to promoting good, preserving history (including art and music of old) and maintaining a balance between civilization and nature by keeping kingdoms small and the destruction of plant life to a minimum. They consider the elven empire of Myth Drannor shortly before its fall to be the pinnacle of civilized history and strive to recreate the world in that image.

Those Who Harp are led by a council of seven High Harpers, who are responsible for most of the group’s long-term plans and goals. High Harpers are elected through the means of secret ballots among the other High Harpers, with the criteria being long time service and extreme discretion in the implementation of their plans.

Base of operations
Twilight Hall in Berdusk
Silverymoon

Leader
The High Harpers

Formed
324 DR

Alignment
Chaotic good

Allegiances
Lords’ Alliance
Druids of Tall Trees
Bronzewood Lodge

Enemies
Orcs
Goblin races
The Zhentarim
The Cult of the Dragon
The Ebon Triad
Political powers in Amn and Calimshan

The Harper's

Forgotten Realms: Age of Worms Ebonblade